![]() Build a hospital so that your patients get healed. Like: Build a zoo so that animals can live there. That’s not too unusual for a tycoon-style game, but you normally have an overarching goal. There are some goals that require you to get resources, which you gather to build stuff so that you can gather more resources. If you don’t do that, they just stand around. You have to put them in a mine, then in a smelter, then in a forge and so on. You have to put every colonist – excuse me, sinner! - to sleep, in the bathroom, and place them at the dinner table. Imagine “Oxygen not included” or "Rimworld", but you have to do everything except building on your own (of course you place the buildings and tell them exactly where to dig so that there is no AI beyond pathfinding necessary). In the end, the presentation is the only thing that doesn’t deserve damnation here, and only if you exclude the not scalable, extremely small text and the UI that seems to have exploded and nobody cleaned it up. Except that you, Masterrace consumer, don’t even get to buy your way out of playing this after you paid for it now. It is solely designed to put you through hour-long grinding to get a bunch of numbers through insane micromanagement so that you give up and get them in the online shop. And it makes me angry how they they had all those resources and instead made yet another typical mobile game after lying to their kickstarter supporters. It's sad since they had the resources to make a good game, especially thanks to the artist. Every trailer, every promise, and of course the whole kickstarter. It is solely designed to put you through hour-long grinding This one is a liar. Cons: - It often feels like your sinners (AI) just stand around and do nothing, sometimes break all together and can't move - Tutorial broke several times on me - Settings are very limited - FPS frequently breaks and gets capped at something like 42, feeling very stuttery - The mouse pointer and UI need work, feels very inaccurate - Some achievements are broken I found some of the resource grind to be unfun but not a game breaker. I like the buffs you get from different decorations, giving more reason to placing certain things in certain places. ![]() There is a tutorial, scenarios and sandbox modes, each you can pick from 3 difficulties, I was playing on medium and found it to be fine. It often feels like your sinners Nice little colony management game with some minor issues, worth the price in my opinion. Nice little colony management game with some minor issues, worth the price in my opinion.
0 Comments
Leave a Reply. |